Re: Found it on the first try...


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Posted by Wildbill (pool-141-152-27-57.rich.east.verizon.net | 141.152.27.57) on October 23, 2008 at 09:15:57:

In Reply to: Re: Found it on the first try... posted by Bongo` on October 23, 2008 at 06:31:13:

> W/B, this find could actually be one of those case where I ( we ) were fixing the tring alignment problems from the Original dump by TheGun. This could have slipped by. It could just be one of the .ENDT codes were missing in the previous string. So the problem WILL be before the actually text is suppose to be read.
>
> OPEN-FILE C:/Romhack/trans/Lennus/files/Block_05/LNS2_20.DAT
> looking at that tag, that means there are 20 *.DAT files to sort out. The good this is, it's possible. :)

Well, I just scanned the 40 or so unused strings (mostly provisional messages, a few totally blank) upward in the file to the last recognized string with text that displayed in the correct location. All .TEXT and .ENDT codes appear to be in order. Draken had located the matching unused string earlier and made an Easter egg reference, but overwrote it by accident. At any rate, once we confirmed that the hidden character was Hidenori Shibao, we simply subbed his text over "Provisional Message" and all is well.

See no point in trying to chase this down further. If all we had was two or three codes and strings that didn't match in this entire game, fixed by simply shifting a text string to work around the glitch, I'd say we're in pretty fine shape.

In fact, I previously found a few places where adjacent text strings were exactly duplicated in the Japanese dump and their raw translations, so I'm wondering if the developers didn't do the same exact thing in a few places. Gosh! One little tiny thing out of whack and boom! Ripple effect! But it's all good now for L-II(e).





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