Posted by Wildbill (richmond-208-103-151-102.dynamic-dialup.coretel.net | 208.103.151.102) on November 14, 2008 at 11:48:01:
In Reply to: Re: Our Taloon's Great Adventure release posted by Bongo` on November 14, 2008 at 08:58:56:
> I guess if I can get some free time from work and I can get the FEDA stuff figured out I can have a look at the code to see what needs to be done for the ASM part of the project. Splash screen may not be that big a deal either. :)
That is super! Fixing that "Aris Bug" is my number one yearning right now. I need some time to organize my Taloon files. It's been a long time since I worked the intricacies of Necro's insertion system, and I can't find any notes.
I am working into Area-2 now, hoping something else doesn't break while the Yes-No bug remains non-isolated. It is so incomprehensible that I can play fresh from the Intro to Aris's house, and go into that "No" loop, but load a zst that I archived before you re-tooled the "goodies", start game play right outside of Bazel, walk into town, and have the Yes-No function perfectly!
> > Okay, I've been looking this game over, making sure that Necrosaro and we released our most complete version. It appears we all did.
> >
> > Unfortunately, the Intro is still "broken", even though I have old patches in which it worked fine. In fact, this feature functioned perfectly until Necro did some necessary ASM work on those very nicely expanded menus in the game. Afterwards, though, we could never get the Intro "straightened out" again!
> >
> > The storyline is finished or mostly completed work, however, contrary to Necrosaro's readme file. Here is what we need to do in order to complete "Taloon":
> >
> > 1. A splash page
> > 2. Hack the title page to read "Taloon's Great Adventure"
> > 3. Fix the "broken" Intro
> > 4. Hack the Japanese Kanji that displays briefly at the beginning of each dungeon floor.
> >
> > I believe this is all. We completed extensive beta testing several years ago (I have all the e-mail reports in my archives), except I DO need to pore over the final message I received from Jair.
> >
> > Okay......
> >
> > I am desirous of finishing this project, at least the splash sheet, the Intro (especially the Intro), and the Kanji. The title page conversion may not be so important if we introduce a splash page.
> >
> > If anyone would care to re-beta test this game, let me know. I would like to see a quality V1.00 release to go with the outstanding work of Necrosaro, Nick Reed, and many others.
> >
> > I also need an ASM-savvy volunteer to look at the Intro, the Kanji, and the title page, in that order of priority.
> >
> > The funny thing again, as I said initially, is that the Intro was "beautiful" until the ASM work was incorporated. I guess that particular alteration encroached into an area of the ROM that contained the Intro's command codes and/or textual data. Expanding the ROM and redirecting the ASM menu work to an open area, or moving and repositioning the Intro data may be all that's needed to fix things.