• 06-01-04 Well, as most of you may already know, Necrosaro released a work in progress patch for Torniko a few days ago. I completely support the release of the patch and have now posted it here for your pleasere. Go grab yourself a copy of 0.99 Beta now (but keep in mind that there are still plans for a 1.0 final and that what you see may not be exactly what you get in 1.00). As I'm pretty sure unlike Necro said there was still quite a bit of editing left to be done to the script. Either way its out now and I don't mind at all.

    Now for the question you have all been asking. Where are we. What happened. Are we dead? The answer is actually a yes and a no. Yes we are dead in the fact that nothing has been happening on any of our projects in quite a while. No in the fact that we have abandoned them. If and when we actually jump ship I promise you that all resources we have for our projects will be made public and it will be announced here. Unfortunately, I cannot say when XXX project will be worked on again or released. Real Life happened for everyone at Magic-Destiny. And it has left little time for any of use to do anything hobby related. Its just that way sometimes. But we haven't given up. You will see all of our currently ongoing projects released someday if we can work it out at all. I'm sorry I can't offer you better news than that. But in the meantime I hope you enjoy Torniko 0.99

    Also, as a final note. I would love to release work in progress versions of some of our other projects but I'm afraid none of them are in a state where thats remotely possible. Sorry.

  • 07-03-03: Well, its been nearly a year without an update and unfortunately I still don't have anything earth shattering to say more than we aren't dead. And that projects are moving its just at a snails pace. We are getting older and real life has taken over for all of us at M-D but don't you worry. We haven't went anywhere. The group isn't dead and all projects that are open will remain so until we state otherwise. I'm hoping that soon we will have time to really get cracking and get you guys something new to play. We have planty of completed translations that are just awating hacking, editing and other things. So, keep on the lookout because I'm gonna start putting in a real effert to get some of this off the back burner and get it out LONG before another year passes. And to our fans, sorry there isn't more to report but thanks for sticking with us.

  • 07-31-02: Hide that engine, the Lady is coming for you. That's right, I've picked up another project. One I have wanted to do for so long now. What is this project, none other than Lady Stalker: The Apocalypse Engine. If you liked Landstalker (you should go check your pulse if you didn't), than this one is going to be for you. Developed by Climax software (the same team behind Landstalker and mostly the same team even behind Alundra of Matrix software). This is one NICE action RPG. It sports some TERRIFIC graphics. Great gameplay and hopefully an outstanding story. I'm just glad I actually get to work on this one. Thanks goes to Bongo` for giving me a hand in finding the text and font routines of the game. I'm not quite skilled enough yet at assembly to locate things in a fast manner (sometimes not at all). And since I had no experience with finding text or graphics routines yet. It would probably be not at all before this game and Bongo`'s help hehe. Many thanks Bongo`. You know how much I wanted to do this and you helped me out and you deserve like money or something but since I'm always broke, my thanks will have to do hehe.

  • 07-25-02: Welcome to our new home. We are now hosted by emuxhaven. Mucho thanks to them for giving us some webspace to call home again. And thanks to Weyland-Yutani for hosting us for as long as they did. With the new host comes a new URL, which you already know if you're here. That URL is http://www.magic-destiny.com.

  • 07-03-02: You'll have to excuse me if some of this is incohearent. Just lost a dog I've had for 13 years and I'm not too at myself. But I need to do something to take my mind off of it. First some news, then some screens and then more news.

    First off: Huge Enormous Gigantic thanks to Laxidman for doing a (de/re)compressor for the stuff that was compressed in hourai. Without this, this hack wouldn't be nearly as cool as it is going to be now. Let me tell ya. So, please go visit his page in support at Laxidman's Translation Page. So what exactly was compressed in this game if it wasn't font or text you ask. Well, all other sprites pretty much for one. A lot of data tables we need to alter for another. And probably even more that I haen't discovered yet. This is a very good compression system for graphics. Not good for text. Hince it wasn't compressed because appearently they didn't want to make 2 systems. How about a screen of a compressed graphic that has been altered for our pleasure. Note that this probably isn't the final version. It might be though. Who knows. These pictures also shows my rearrangement and expansion of menu boxes. This however isn't finalized either. Before and after comparisons of what we thought we might have to use and how its coming along now.

    The HP/GP was compressed as well as the big Kanji there that means ABSENT. Without a comrpession/decompression program. That would have had to stay in the english version and that wouldn't have been as nice. Thank you again Laxidman. You deserve it as this was one tough nut to crack, believe me.

    I have also been learning SNES asm and am working on 2 hacks of my own. One is the ability to use 8 letter names instead of 5 letter. That should make a lot of you happy. The other is item name expansion. Believe me, these were not good hacks for a beginner to attempt and I'm having more than my fare share of problems. Therefore, I cannot guarentee that they'll work out in the end. But I'm going to show shots of them anyway as even if they don't. I'm pouring a lot of work into them none-the-less. The item hack is getting really far along. But its given me lots of surprises believe me. And they aren't going to be stopping. The name hack is barely started. So I have nothing to show of it. Here though for your pleasere is a before and after item buy screen. Pray that we get to keep this in the final version. It will not be the same with 8 letter item names. Trust me. One more thing before the pics. Laxidman has been my teacher and helped out on all this whenever I asked and however I asked. So he deserves just as much credit on these as I do. Believe me. He has been extremely helpful to me and I appreciate it so much.

    You'll also notice with that screen not all text is in english yet. But its getting there. Some of this is not stored in sane ways. It takes a lot of time to deal with it when it isn't.

    Finally, Wildbill has been hard at work editing this game. Here is an animated GIF of work in progress shots from him showing some now edited dialog.

    As you can see its looking mighty nice. Wildbill is doing a superb job IMHO and even I can't wait to play the final product.

    In other news. I neglected to mention Mystic Arc in the last update. As well as a few other projects. Anything I didn't mention is in translation or if the translation is finished, it is on hold while we finish Hourai. Mystic Arc is important because I need to announce that I have taken over the cheif hacking job on this project. This does mean 2 things. 1. Its not without support on the hacking end anymore (even though we have had offers, Wildbill felt I was the best choice in the end). 2. It will actually delay it even more because my plate was already full. For this I apologize, however no matter who did it, this game isn't getting done fast. It has hacking issues like you wouldn't believe. As bad as if it were compressed. But it will get done. It just takes time. Please don't e-mail complaining. We only have so much free time in a day. If anyone wishes it to be done faster, they are free to attempt it themselves but don't look at us to share resources because our project isn't dead. Sorry, I had to throw that in there. It isn't directed at most of you nice folks but a small group that know who they are. We appreciate all our fans, so don't worry. You guys are the greatest.

  • 05-20-02: I expect to have my work done on Hourai either this week or next. It will then be handed off to Wildbill for editing. Also, Lennus is still being worked on at a slow but steady pace. Wildbill continues to work on the scripts little by little while Bongo' tries and deal with the pesky bugs that are stopping Wildbill from playtesting. After I get my work done on Horai, I still have plenty to keep me busy. I need to show my poor translator some progress on Fire Emblem 3. Speaking of which, while I do have a translator for this project. He is busy right now and could use help with it if anyone out there would like to chip in and knows japanese fairly well. It would definately help take the full load off of him. If you want to help, you can contact me at johnnobl@yahoo.com. We also have DoaE-GB, Ranma #2 GB and Oni GB just setting waiting for progress after Horai. Those should hopefully start making progress soon as well, assuming the assembly poses no problems.

  • 03-24-02: First off, this is mostly a we're not dead message. Anyway, on with what little news there is. For the last few months, everyone involved with Magic Destiny projects has been extremely busy. So, in turn or projects have been just sitting on the shelf. We are finally all starting to get some free time again and with that free time our projects will once again begin to start moving along.

    On the news front. I have finally found an emulator that works with Horai High School as long as the sound is completely disabled. This isn't really ideal when we get to release but at least it will allow me to get back to work on the game again. Especially since my copier plug went out and I haven't had a chance to get a replacement. Lennus II and Horai are the top two priority of the projects on the table. We'd like to get these out as soon as we can. Thats about all I have for now. Keep looking for news of progress hopefully very soon.

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